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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | import { useUpdateAchievementMutation } from '@lib/api/mutations';
import {
useGetAchievementQuery,
useGetRewardsQuery,
useGetTreasureTypesByCampaignId,
useGetTreasuresByCampaignId
} from '@lib/api/queries';
import { achievementTypeToString } from '@lib/constants/achievement';
import {
CreateAchievementDtoAchievementTypeEnum,
UpdateAchievementDto
} from '@uniquegood/realworld-adventure-interface';
import { Form, Input, Modal, ModalProps, Select, message } from 'antd';
import React from 'react';
interface ModifyModalProps {
modalData: ModalProps;
closeModal: () => unknown;
campaignId: string;
questId: string;
achievementId: string;
}
export default function ModifyModal({
modalData,
closeModal,
campaignId,
questId,
achievementId
}: ModifyModalProps) {
const [form] = Form.useForm();
const { data } = useGetAchievementQuery({ campaignId, questId, achievementId });
const { mutateAsync } = useUpdateAchievementMutation();
const { data: rewards } = useGetRewardsQuery({ page: 0, size: 5000 });
const { data: treasures } = useGetTreasuresByCampaignId({
campaignId,
achievementType: data?.data?.achievementType,
readOnly: true
});
const { data: treasureTypes } = useGetTreasureTypesByCampaignId({
campaignId,
readOnly: true
});
const handleSubmit = async (values: UpdateAchievementDto) => {
const { success } = await mutateAsync({
campaignId,
questId,
achievementId,
updateAchievementDto: values
});
if (success) {
message.success('업적을 수정했습니다.');
closeModal();
} else {
message.error('업적 수정에 실패했습니다.');
}
};
// AchievementDuplicateTreasureConditionInfo | AchievementDuplicateTreasureTypeConditionInfo | AchievementTargetTreasureConditionInfo
const getAchievementCondition = React.useCallback(() => {
if (!data?.data?.achievementCondition) return undefined;
const achievementCondition = JSON.parse(
(data?.data?.achievementCondition as unknown as string) || ''
);
if ('treasureId' in achievementCondition) {
return (
<div>
{`${
treasures?.data?.find(
(treasure) => treasure.treasureId === achievementCondition.treasureId
)?.name
} 보물을 여러개 발견`}
</div>
);
}
if ('treasureIds' in achievementCondition) {
return (
<div>
{(achievementCondition.treasureIds as string[]).map((treasureId) => (
<span>{`${
treasures?.data?.find((treasure) => treasure.treasureId === treasureId)?.name
}`}</span>
))}{' '}
보물을 발견
</div>
);
}
if ('treasureTypeId' in achievementCondition) {
return (
<div>
{
treasureTypes?.data?.find(
(treasureType) => treasureType.treasureTypeId === achievementCondition.treasureTypeId
)?.name
}{' '}
보물 타입을 발견
</div>
);
}
return undefined;
}, [data?.data?.achievementCondition, treasures, treasureTypes]);
const validateMessages = {
// eslint-disable-next-line no-template-curly-in-string
required: '${label}은(는) 필수값입니다!'
};
const setInitialValues = () => {
form.setFieldsValue({ ...data?.data, rewardId: data?.data?.reward?.id });
};
React.useEffect(() => {
setInitialValues();
}, [data]);
return (
<Modal
{...modalData}
title="업적 수정"
onOk={form.submit}
okText="확인"
cancelText="닫기"
afterClose={setInitialValues}
>
<Form
form={form}
onFinish={handleSubmit}
validateMessages={validateMessages}
labelCol={{ span: 24 }}
wrapperCol={{ span: 24 }}
>
<Form.Item name="title" label="이름" rules={[{ required: true }]}>
<Input placeholder="이름을 입력해주세요" />
</Form.Item>
<Form.Item name="description" label="설명" rules={[{ required: true }]}>
<Input placeholder="설명을 입력해주세요" />
</Form.Item>
<Form.Item label="보상" name="rewardId" rules={[{ required: true }]}>
<Select
showSearch
placeholder="보상을 선택해주세요"
options={rewards?.data?.content?.map((reward) => ({
label: reward.name,
value: reward.id
}))}
filterOption={(input, option) => {
return option?.label?.includes(input) || false;
}}
/>
</Form.Item>
</Form>
<div>
<h4>업적 타입</h4>
<span>
{
achievementTypeToString[
data?.data?.achievementType as CreateAchievementDtoAchievementTypeEnum
]
}
</span>
</div>
<div>
<h4>업적 조건</h4>
{data?.data?.achievementType && data.data.achievementCondition && getAchievementCondition()}
</div>
</Modal>
);
}
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