All files / lib/pages/Achievement/Modal CreateModal.tsx

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import { useCreateAchievementMutation } from '@lib/api/mutations';
import {
  CreateAchievementDto,
  CreateAchievementDtoAchievementCondition,
  CreateAchievementDtoAchievementTypeEnum
} from '@uniquegood/realworld-adventure-interface';
import { Form, Input, InputNumber, ModalProps, Select, message } from 'antd';
import Modal from 'antd/es/modal/Modal';
import {
  useGetRewardsQuery,
  useGetTreasureTypesByCampaignId,
  useGetTreasuresByCampaignId
} from '@lib/api/queries';
import { achievementTypeToString } from '@lib/constants/achievement';
import React from 'react';
import styled from 'styled-components';
 
interface CreateModalProps {
  campaignId: string;
  questId: string;
  modalData: ModalProps;
  closeModal: () => unknown;
}
 
export default function CreateModal({
  modalData,
  closeModal,
  campaignId,
  questId
}: CreateModalProps) {
  const [form] = Form.useForm();
 
  const [selectedAchievementType, setSelectedAchievementType] =
    React.useState<CreateAchievementDtoAchievementTypeEnum>();
 
  const { mutateAsync } = useCreateAchievementMutation();
  const { data: rewards } = useGetRewardsQuery({ page: 0, size: 5000 });
  const { data: treasures } = useGetTreasuresByCampaignId({
    campaignId,
    achievementType: selectedAchievementType,
    readOnly: false
  });
  const { data: treasureTypes } = useGetTreasureTypesByCampaignId({ campaignId, readOnly: false });
 
  const handleSubmit = async (values: CreateAchievementDto) => {
    let achievementCondition: CreateAchievementDtoAchievementCondition | null;
    switch (selectedAchievementType) {
      case CreateAchievementDtoAchievementTypeEnum.TreasureDuplication:
        achievementCondition = {
          treasureId: values.achievementCondition
        } as unknown as CreateAchievementDtoAchievementCondition;
        break;
      case CreateAchievementDtoAchievementTypeEnum.TargetTreasure:
        achievementCondition = {
          treasureIds: values.achievementCondition
        } as unknown as CreateAchievementDtoAchievementCondition;
        break;
      case CreateAchievementDtoAchievementTypeEnum.TreasureTypeDuplication:
        achievementCondition = {
          treasureTypeId: values.achievementCondition
        } as unknown as CreateAchievementDtoAchievementCondition;
        break;
      default:
        achievementCondition = null;
        break;
    }
    const { success } = await mutateAsync({
      campaignId,
      questId,
      createAchievementDto: {
        ...values,
        achievementCondition
      }
    });
 
    if (success) {
      message.success('업적을 생성했습니다.');
      closeModal();
    } else {
      message.error('업적 생성에 실패했습니다.');
    }
  };
  const validateMessages = {
    // eslint-disable-next-line no-template-curly-in-string
    required: '${label}은(는) 필수값입니다!'
  };
 
  React.useEffect(() => {
    if (selectedAchievementType === CreateAchievementDtoAchievementTypeEnum.TargetTreasure) {
      form.setFieldsValue({ achievementCondition: [] });
    } else {
      form.setFieldsValue({ achievementCondition: null });
    }
  }, [selectedAchievementType]);
 
  return (
    <Modal
      {...modalData}
      title="업적 생성"
      onOk={form.submit}
      okText="확인"
      cancelText="닫기"
      afterClose={() => {
        form.resetFields();
        setSelectedAchievementType(undefined);
      }}
    >
      <Form
        form={form}
        onFinish={handleSubmit}
        validateMessages={validateMessages}
        labelCol={{ span: 24 }}
        wrapperCol={{ span: 24 }}
      >
        <Form.Item name="title" label="이름" rules={[{ required: true }]}>
          <Input placeholder="이름을 입력해주세요" />
        </Form.Item>
        <Form.Item name="description" label="설명" rules={[{ required: true }]}>
          <Input placeholder="설명을 입력해주세요" />
        </Form.Item>
        <Form.Item
          name="checkPoint"
          label="체크포인트"
          initialValue={1}
          rules={[{ required: true }]}
        >
          <InputNumber
            controls={false}
            placeholder="체크포인트를 입력해주세요"
            style={{ width: '100%' }}
          />
        </Form.Item>
        <Form.Item label="보상" name="rewardId" rules={[{ required: true }]}>
          <Select
            showSearch
            placeholder="보상을 선택해주세요"
            options={rewards?.data?.content?.map((reward) => ({
              label: reward.name,
              value: reward.id
            }))}
            filterOption={(input, option) => {
              return option?.label?.includes(input) || false;
            }}
          />
        </Form.Item>
        <Form.Item name="achievementType" label="업적 타입" rules={[{ required: true }]}>
          <Select
            placeholder="업적 타입을 선택해주세요."
            options={Object.values(CreateAchievementDtoAchievementTypeEnum).map((type) => ({
              value: type,
              label: achievementTypeToString[type]
            }))}
            onSelect={(value) => setSelectedAchievementType(value)}
          />
        </Form.Item>
        {selectedAchievementType &&
          selectedAchievementType !== CreateAchievementDtoAchievementTypeEnum.UniqueTreasure && (
            <Form.Item name="achievementCondition" label="업적 조건">
              {selectedAchievementType ===
                CreateAchievementDtoAchievementTypeEnum.TreasureDuplication && (
                <Select
                  placeholder="보물을 선택해주세요."
                  options={treasures?.data?.map((treasure) => ({
                    value: treasure.treasureId,
                    label: `${treasure.name} (${
                      treasure.isRetryAllowed ? '재시도 가능' : '재시도 불가'
                    })`
                  }))}
                  showSearch
                  filterOption={(input, option) => {
                    return option?.label?.includes(input) || false;
                  }}
                />
              )}
              {selectedAchievementType ===
                CreateAchievementDtoAchievementTypeEnum.TargetTreasure && (
                <Select
                  mode="multiple"
                  placeholder="보물 목록을 선택해주세요."
                  options={treasures?.data?.map((treasure) => ({
                    value: treasure.treasureId,
                    label: `${treasure.name} (${
                      treasure.isRetryAllowed ? '재시도 가능' : '재시도 불가'
                    })`
                  }))}
                  showSearch
                  filterOption={(input, option) => {
                    return option?.label?.includes(input) || false;
                  }}
                />
              )}
              {selectedAchievementType ===
                CreateAchievementDtoAchievementTypeEnum.TreasureTypeDuplication && (
                <Select
                  placeholder="보물 타입을 선택해주세요."
                  options={treasureTypes?.data?.map((treasureType) => ({
                    value: treasureType.treasureTypeId,
                    label: treasureType.name
                  }))}
                  showSearch
                  filterOption={(input, option) => {
                    return option?.label?.includes(input) || false;
                  }}
                />
              )}
            </Form.Item>
          )}
        {selectedAchievementType === CreateAchievementDtoAchievementTypeEnum.TargetTreasure && (
          <Description>
            특정 보물을 찾았을 때 달성되는 업적 조건의 경우 조건으로 선택한 보물의 개수와
            체크포인트가 일치해야 합니다.
          </Description>
        )}
      </Form>
    </Modal>
  );
}
 
const Description = styled.div`
  margin-top: 8px;
  font-size: 12px;
  color: #777;
`;